
Ball-O-Arma
The player controls a sticky ball and can attach weapons (and other objects) to it in order to solve physics and movement centered puzzles.
Find all instances of the void and destroy them using weapons to progress to the next level!
Controls:
Use either a mouse...
- WASD to move, mouse to look around
- Shift to speed up
- Space to jump
- R to reset level
- Left Mouse Button (hold) to aim and (release) to shoot
- P/Pause/ESC to pause
or a controller:
- Left Stick to move, Right Stick to look around
- LT to speed up
- A (South-button) to jump
- RT (hold) to aim and (release) to shoot
- Back/Select to reset level
- start to pause
Updated | 12 days ago |
Status | In development |
Platforms | HTML5 |
Author | powertomato |
Made with | Godot |
Tags | 3D Platformer, Puzzle-Platformer, Singleplayer |
Download
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game_source.7z 95 MB
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Comments
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Nice mechanics, good music, great game!
Indeed the FPS drop significantly on level 4, and I think it has to do with optimization. I have a gaming laptop that runs Overwatch with 120 fps.
I did some experiments and it’s the Godot physics engine causing the frame drops. Likely in combination with my level design and how I generated the collision meshes. 4.4 has jolt included so I should be able to update after the jam.
Cool to see you found the issue!
Nice idea, like the shuriken, but I can't passe the 4th level, I have massive frame drop
Thanks for the feedback.
I believe it is CPU limited, but I don’t have much data beside it runs well on my gaming desktop. May I ask your specs, which GPU and CPU do you have? That would help me identify the issue.