WTF-is-this?

Ball-O-Arma (pronounced bol-oh-rah-ma) is a Katamari Damaci inspired 3D puzzle platformer with physics based controls.

The player controls a sticky ball and can attach weapons (and other objects) to it in order to solve physics and movement centered puzzles.



How-to-play

Find all instances of the void and destroy them using weapons to progress to the next level!


Controls:
Use either a mouse...

  • WASD to move, mouse to look around
  • Shift to speed up
  • Space to jump
  • R to reset level
  • Left Mouse Button (hold) to aim and (release) to shoot
  • P/Pause/ESC to pause

or a controller:

  • Left Stick to move, Right Stick to look around
  • LT to speed up
  • A (South-button) to jump
  • RT (hold) to aim and (release) to shoot
  • Back/Select to reset level
  • start to pause

Download

Download NowName your own price

Click download now to get access to the following files:

game_source.7z 95 MB
if you pay $5 USD or more

Comments

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Nice mechanics, good music, great game!

Indeed the FPS drop significantly on level 4, and I think it has to do with optimization. I have a gaming laptop that runs Overwatch with 120 fps.

I did some experiments and it’s the Godot physics engine causing the frame drops. Likely in combination with my level design and how I generated the collision meshes. 4.4 has jolt included so I should be able to update after the jam.

Cool to see you found the issue!

Nice idea, like the shuriken, but I can't passe the 4th level, I have massive frame drop

Thanks for the feedback.

I believe it is CPU limited, but I don’t have much data beside it runs well on my gaming desktop. May I ask your specs, which GPU and CPU do you have? That would help me identify the issue.