I did some experiments and it’s the Godot physics engine causing the frame drops. Likely in combination with my level design and how I generated the collision meshes.
4.4 has jolt included so I should be able to update after the jam.
I believe it is CPU limited, but I don’t have much data beside it runs well on my gaming desktop.
May I ask your specs, which GPU and CPU do you have? That would help me identify the issue.
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Nice mechanics, good music, great game!
Indeed the FPS drop significantly on level 4, and I think it has to do with optimization. I have a gaming laptop that runs Overwatch with 120 fps.
I did some experiments and it’s the Godot physics engine causing the frame drops. Likely in combination with my level design and how I generated the collision meshes. 4.4 has jolt included so I should be able to update after the jam.
Cool to see you found the issue!
Nice idea, like the shuriken, but I can't passe the 4th level, I have massive frame drop
Thanks for the feedback.
I believe it is CPU limited, but I don’t have much data beside it runs well on my gaming desktop. May I ask your specs, which GPU and CPU do you have? That would help me identify the issue.